What is the problem you are working to solve?
Involving NEET and excluded/disadvantaged young people in new forms of learning. In particular:
Engagement in diverse contexts (our work has happened on the streets, in youth clubs, community centres, hostels, shopping centres …)
Exciting young people in learning via introduction to cutting edge technologies
Building trust by giving young people ownership of/exposure to high value technology & gadgets
Exposing young people to artists/innovators/technologists so as to inspire, build aspiration and develop alternative role models
Linking participants to further opportunities within more mainstream provision
• How are you going to do it?
FreqOUT! is a project which seeks to explore the potential for learning by using wireless, mobile and emergent technologies. Some of these are technologies that are not yet commercialised, and are often in the hands of artists/digital innovators. These technologies are extremely flexible, instantaneous, mobile and immediate. They promote learning on platforms familiar to all young people – mobile phones, PDAs, sensors, CCTV … Young people are comfortable with the gadgetry and are fired up by the possible applications. Our learning programmes are designed to be immediate and stimulating, very hands on but within contexts/themes which they determine.
Our work to date has looked at the potential for these technologies to provide a gateway and platform for learning in a new way. We have piloted work with disadvantaged groups of young people in some of London’s most deprived inner city neighbourhoods. The learning modules have included geo-graffiti, emotional mapping, perceptual landscapes, mobile film-making & treasure hunting, CCTV film making, sonic landscapes accessed by wireless devices ….
We are documenting our progress with this work via a blog at:
http://www.freqout.blogspot.com/ and at:
http://www.vitalregeneration.org.uk/freqout
These learning programmes have been particularly effective at engaging young people in explorations/analysis of their environment, neighbourhoods, contexts … important when our target groups have been homeless young people and those who are temporary/socially housed. Young people have engaged, stayed involved, showcased their learning, developed entrepreneurial skills, progressed, volunteered … all as a result of these projects.
They have also brought young people into collaborative relationships with businesses, artists, innovators and support staff.
We would like to develop our work and understanding further in this field including
idea incubation/development
engaging with industry re technology developments
exploring applications/contexts for emergent media facilitated learning (we believe some of our tools can be powerful in different learning contexts e.g. museums, galleries, streets, shopping centres …),
identifying partners for collaboration and exchange
developing our artist/digital innovator pool of associates
developing curriculum and success frameworks
sharing/building good practice in this space and
considering meaningful progression opportunities from such innovative delivery
• Who will benefit?
NEET/disadvantaged young people. Young people in social housing contexts, those in temporary accommodation and those at risk of/experiencing homelessness. Young people experiencing deprivation and poverty. Young people from ethnic minorities backgrounds who are particularly at risk of NEET. Many of the NEET young people we work with experience some of the following: mental health issues, involvement with criminal justice system, basic skills needs (literacy & numeracy), learning difficulties, family/cultural conflict, gangs, substance misuse, (lone) parenthood.
There are wider benfits for families and the wider community in terms of positive engagement, skills development, confidence building and refreshed aspirations.

I’ve just been exploring your blog and site more. This really does look like some fantastic innovative work - and really interesting ways of using the technology.
It would be great to hear a bit more about two elements:
a) How transferable the projects you’ve tried are. Do they need the expert artists and technologists involved? Or could they be replicated across the country using readily available kit?
b) How do you decide upon projects? Are they driven by finding a particular technology and fitting a project to it? Or identifying a need and then locating the right technologies to meet it? Does the particular technology you’re using matter - or is it more about having a tool to engage young people - and then using the opportunity to explore the issues that matter to them?
a) We could work with some of our associate artists to devise a toolkit and training programme that could be disseminated (licensed?) to other organisations in order to replicate the projects nationally, this would enable projects to be developed independently/locally using the best practice methods we have devised. Some of artists/technology may not be so simply replicated presently, indeed part of what any NESTA investment could help us explore are issues to do with IP and licensing.
b) We develop projects through a range of sources - sometimes an artist is brought on to deliver a specific workshop or series we have initiated with community groups, to specific ends, and in other instances we work in collaboration with artists, funders and beneficiaries to develop projects collaboratively that are specific to the needs of a community that work towards a social objective utilising the most suited technology. We engage interns to do research to help us keep abreast of emergent technology developments and can initiate social applications of these where we think they have potential.
I would say the most important factor is using the technology as a hook to engage young people and to get them thinking creatively about issues that affect them. We have been really successful in facilitation around issues such as Big Brother Society, Urban Design, Intergeneration and intercultural explorations, First impressions … The technology is a method to encourage debate and bring young people together, removing social boundaries and empowering disadvantaged young people to become confident users of technology in the future. The technology is the medium to facilitate learning and understanding.